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<div class="header">
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="class_u_i_atlas_maker_1_1_sprite_entry-members.html">List of all members</a>  </div>
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<div class="title">UIAtlasMaker.SpriteEntry Class Reference</div>  </div>
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Inheritance diagram for UIAtlasMaker.SpriteEntry:</div>
<div class="dyncontent">
 <div class="center">
  <img src="class_u_i_atlas_maker_1_1_sprite_entry.png" usemap="#UIAtlasMaker.SpriteEntry_map" alt=""/>
  <map id="UIAtlasMaker.SpriteEntry_map" name="UIAtlasMaker.SpriteEntry_map">
<area href="class_u_i_sprite_data.html" alt="UISpriteData" shape="rect" coords="0,0,154,24"/>
</map>
 </div></div>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a5bc3272d90ec5930b540622fc99a8710"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_atlas_maker_1_1_sprite_entry.html#a5bc3272d90ec5930b540622fc99a8710">SetTexture</a> (Color32[] newPixels, int newWidth, int newHeight)</td></tr>
<tr class="memdesc:a5bc3272d90ec5930b540622fc99a8710"><td class="mdescLeft">&#160;</td><td class="mdescRight">HACK: Prevent Unity from unloading temporary textures. Discovered by "alexkring": <a href="http://www.tasharen.com/forum/index.php?topic=3079.45">http://www.tasharen.com/forum/index.php?topic=3079.45</a>  <a href="#a5bc3272d90ec5930b540622fc99a8710">More...</a><br /></td></tr>
<tr class="separator:a5bc3272d90ec5930b540622fc99a8710"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0cca4b411c00656b25a136bfbb95c131"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_atlas_maker_1_1_sprite_entry.html#a0cca4b411c00656b25a136bfbb95c131">Release</a> ()</td></tr>
<tr class="memdesc:a0cca4b411c00656b25a136bfbb95c131"><td class="mdescLeft">&#160;</td><td class="mdescRight">Release temporary resources.  <a href="#a0cca4b411c00656b25a136bfbb95c131">More...</a><br /></td></tr>
<tr class="separator:a0cca4b411c00656b25a136bfbb95c131"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_class_u_i_sprite_data"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_class_u_i_sprite_data')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="class_u_i_sprite_data.html">UISpriteData</a></td></tr>
<tr class="memitem:a1046c382efc221f70add93f2cdf5b8dd inherit pub_methods_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#a1046c382efc221f70add93f2cdf5b8dd">SetRect</a> (int <a class="el" href="class_u_i_sprite_data.html#a210da387653ab12eae6b0a27ca548e9b">x</a>, int <a class="el" href="class_u_i_sprite_data.html#a564fd05b1bdf07cdba8b2220691ad70f">y</a>, int <a class="el" href="class_u_i_sprite_data.html#a32f895b38e620c17220676699841a2b7">width</a>, int <a class="el" href="class_u_i_sprite_data.html#a6052107c5cb46d39e7c9cfd6323d2f7b">height</a>)</td></tr>
<tr class="memdesc:a1046c382efc221f70add93f2cdf5b8dd inherit pub_methods_class_u_i_sprite_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenience function &ndash; set the X, Y, width, and height.  <a href="#a1046c382efc221f70add93f2cdf5b8dd">More...</a><br /></td></tr>
<tr class="separator:a1046c382efc221f70add93f2cdf5b8dd inherit pub_methods_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aca879cbd218c6c4358000fe823f247de inherit pub_methods_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#aca879cbd218c6c4358000fe823f247de">SetPadding</a> (int left, int bottom, int right, int top)</td></tr>
<tr class="memdesc:aca879cbd218c6c4358000fe823f247de inherit pub_methods_class_u_i_sprite_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenience function &ndash; set the sprite's padding.  <a href="#aca879cbd218c6c4358000fe823f247de">More...</a><br /></td></tr>
<tr class="separator:aca879cbd218c6c4358000fe823f247de inherit pub_methods_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acab31e9583290fdac8bdb59a352436f9 inherit pub_methods_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#acab31e9583290fdac8bdb59a352436f9">SetBorder</a> (int left, int bottom, int right, int top)</td></tr>
<tr class="memdesc:acab31e9583290fdac8bdb59a352436f9 inherit pub_methods_class_u_i_sprite_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Convenience function &ndash; set the sprite's border.  <a href="#acab31e9583290fdac8bdb59a352436f9">More...</a><br /></td></tr>
<tr class="separator:acab31e9583290fdac8bdb59a352436f9 inherit pub_methods_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad8bba7eb02676e1f8efa8f76027b96f1 inherit pub_methods_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#ad8bba7eb02676e1f8efa8f76027b96f1">CopyFrom</a> (<a class="el" href="class_u_i_sprite_data.html">UISpriteData</a> sd)</td></tr>
<tr class="memdesc:ad8bba7eb02676e1f8efa8f76027b96f1 inherit pub_methods_class_u_i_sprite_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Copy all values of the specified sprite data.  <a href="#ad8bba7eb02676e1f8efa8f76027b96f1">More...</a><br /></td></tr>
<tr class="separator:ad8bba7eb02676e1f8efa8f76027b96f1 inherit pub_methods_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a78ff6d8cf87a2c834aa1ffd0aba28361 inherit pub_methods_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#a78ff6d8cf87a2c834aa1ffd0aba28361">CopyBorderFrom</a> (<a class="el" href="class_u_i_sprite_data.html">UISpriteData</a> sd)</td></tr>
<tr class="memdesc:a78ff6d8cf87a2c834aa1ffd0aba28361 inherit pub_methods_class_u_i_sprite_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Copy the border information from the specified sprite.  <a href="#a78ff6d8cf87a2c834aa1ffd0aba28361">More...</a><br /></td></tr>
<tr class="separator:a78ff6d8cf87a2c834aa1ffd0aba28361 inherit pub_methods_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:ae963f5d91c1a9d015ef1e4287e4a2ba9"><td class="memItemLeft" align="right" valign="top">Texture2D&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_atlas_maker_1_1_sprite_entry.html#ae963f5d91c1a9d015ef1e4287e4a2ba9">tex</a></td></tr>
<tr class="separator:ae963f5d91c1a9d015ef1e4287e4a2ba9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1309c37ba28d32cea9b285dd40163be7"><td class="memItemLeft" align="right" valign="top">GameObject&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_atlas_maker_1_1_sprite_entry.html#a1309c37ba28d32cea9b285dd40163be7">tempGO</a></td></tr>
<tr class="separator:a1309c37ba28d32cea9b285dd40163be7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3abd43a06deca5acdb0ae858d78078da"><td class="memItemLeft" align="right" valign="top">Material&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_atlas_maker_1_1_sprite_entry.html#a3abd43a06deca5acdb0ae858d78078da">tempMat</a></td></tr>
<tr class="separator:a3abd43a06deca5acdb0ae858d78078da"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7fae7cbc0140cba1d737bb73e5b86113"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_atlas_maker_1_1_sprite_entry.html#a7fae7cbc0140cba1d737bb73e5b86113">temporaryTexture</a> = false</td></tr>
<tr class="separator:a7fae7cbc0140cba1d737bb73e5b86113"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_attribs_class_u_i_sprite_data"><td colspan="2" onclick="javascript:toggleInherit('pub_attribs_class_u_i_sprite_data')"><img src="closed.png" alt="-"/>&#160;Public Attributes inherited from <a class="el" href="class_u_i_sprite_data.html">UISpriteData</a></td></tr>
<tr class="memitem:a09c3f707c27524470a37c285d1341773 inherit pub_attribs_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#a09c3f707c27524470a37c285d1341773">name</a> = &quot;Sprite&quot;</td></tr>
<tr class="separator:a09c3f707c27524470a37c285d1341773 inherit pub_attribs_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a210da387653ab12eae6b0a27ca548e9b inherit pub_attribs_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#a210da387653ab12eae6b0a27ca548e9b">x</a> = 0</td></tr>
<tr class="separator:a210da387653ab12eae6b0a27ca548e9b inherit pub_attribs_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a564fd05b1bdf07cdba8b2220691ad70f inherit pub_attribs_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#a564fd05b1bdf07cdba8b2220691ad70f">y</a> = 0</td></tr>
<tr class="separator:a564fd05b1bdf07cdba8b2220691ad70f inherit pub_attribs_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a32f895b38e620c17220676699841a2b7 inherit pub_attribs_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#a32f895b38e620c17220676699841a2b7">width</a> = 0</td></tr>
<tr class="separator:a32f895b38e620c17220676699841a2b7 inherit pub_attribs_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6052107c5cb46d39e7c9cfd6323d2f7b inherit pub_attribs_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#a6052107c5cb46d39e7c9cfd6323d2f7b">height</a> = 0</td></tr>
<tr class="separator:a6052107c5cb46d39e7c9cfd6323d2f7b inherit pub_attribs_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af148874113222048ab1ac410c5894005 inherit pub_attribs_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#af148874113222048ab1ac410c5894005">borderLeft</a> = 0</td></tr>
<tr class="separator:af148874113222048ab1ac410c5894005 inherit pub_attribs_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3fa2d70adc4601ab067321f5fac43ed1 inherit pub_attribs_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#a3fa2d70adc4601ab067321f5fac43ed1">borderRight</a> = 0</td></tr>
<tr class="separator:a3fa2d70adc4601ab067321f5fac43ed1 inherit pub_attribs_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a63d3aef6e5827a0c1302424d5c7364b5 inherit pub_attribs_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#a63d3aef6e5827a0c1302424d5c7364b5">borderTop</a> = 0</td></tr>
<tr class="separator:a63d3aef6e5827a0c1302424d5c7364b5 inherit pub_attribs_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aebfbf30f2ba81f518f451618d87fdf18 inherit pub_attribs_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#aebfbf30f2ba81f518f451618d87fdf18">borderBottom</a> = 0</td></tr>
<tr class="separator:aebfbf30f2ba81f518f451618d87fdf18 inherit pub_attribs_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a38f24ac14894fff6a217ba0bc9e54f28 inherit pub_attribs_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#a38f24ac14894fff6a217ba0bc9e54f28">paddingLeft</a> = 0</td></tr>
<tr class="separator:a38f24ac14894fff6a217ba0bc9e54f28 inherit pub_attribs_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a055eaf1309a806a57d243f6ece953ab8 inherit pub_attribs_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#a055eaf1309a806a57d243f6ece953ab8">paddingRight</a> = 0</td></tr>
<tr class="separator:a055eaf1309a806a57d243f6ece953ab8 inherit pub_attribs_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acd2d8bdcb12eae71ea6d526c02f0783a inherit pub_attribs_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#acd2d8bdcb12eae71ea6d526c02f0783a">paddingTop</a> = 0</td></tr>
<tr class="separator:acd2d8bdcb12eae71ea6d526c02f0783a inherit pub_attribs_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac64d6cb8e59464d85796ce5e9bb19aac inherit pub_attribs_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#ac64d6cb8e59464d85796ce5e9bb19aac">paddingBottom</a> = 0</td></tr>
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Additional Inherited Members</h2></td></tr>
<tr class="inherit_header properties_class_u_i_sprite_data"><td colspan="2" onclick="javascript:toggleInherit('properties_class_u_i_sprite_data')"><img src="closed.png" alt="-"/>&#160;Properties inherited from <a class="el" href="class_u_i_sprite_data.html">UISpriteData</a></td></tr>
<tr class="memitem:ae2d8f4a2f1f8240371a569d96de14e94 inherit properties_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#ae2d8f4a2f1f8240371a569d96de14e94">hasBorder</a><code> [get]</code></td></tr>
<tr class="memdesc:ae2d8f4a2f1f8240371a569d96de14e94 inherit properties_class_u_i_sprite_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Whether the sprite has a border.  <a href="#ae2d8f4a2f1f8240371a569d96de14e94">More...</a><br /></td></tr>
<tr class="separator:ae2d8f4a2f1f8240371a569d96de14e94 inherit properties_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a2b0f8effd60444aba6452123ce516fb7 inherit properties_class_u_i_sprite_data"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_u_i_sprite_data.html#a2b0f8effd60444aba6452123ce516fb7">hasPadding</a><code> [get]</code></td></tr>
<tr class="memdesc:a2b0f8effd60444aba6452123ce516fb7 inherit properties_class_u_i_sprite_data"><td class="mdescLeft">&#160;</td><td class="mdescRight">Whether the sprite has been offset via padding.  <a href="#a2b0f8effd60444aba6452123ce516fb7">More...</a><br /></td></tr>
<tr class="separator:a2b0f8effd60444aba6452123ce516fb7 inherit properties_class_u_i_sprite_data"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<h2 class="groupheader">Member Function Documentation</h2>
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          <td class="memname">void UIAtlasMaker.SpriteEntry.Release </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
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<p>Release temporary resources. </p>

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          <td class="memname">void UIAtlasMaker.SpriteEntry.SetTexture </td>
          <td>(</td>
          <td class="paramtype">Color32[]&#160;</td>
          <td class="paramname"><em>newPixels</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>newWidth</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">int&#160;</td>
          <td class="paramname"><em>newHeight</em>&#160;</td>
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        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td>
        </tr>
      </table>
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<p>HACK: Prevent Unity from unloading temporary textures. Discovered by "alexkring": <a href="http://www.tasharen.com/forum/index.php?topic=3079.45">http://www.tasharen.com/forum/index.php?topic=3079.45</a> </p>

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<h2 class="groupheader">Member Data Documentation</h2>
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          <td class="memname">GameObject UIAtlasMaker.SpriteEntry.tempGO</td>
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</div>
</div>
<a class="anchor" id="a3abd43a06deca5acdb0ae858d78078da"></a>
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          <td class="memname">Material UIAtlasMaker.SpriteEntry.tempMat</td>
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      </table>
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</div>
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<a class="anchor" id="a7fae7cbc0140cba1d737bb73e5b86113"></a>
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          <td class="memname">bool UIAtlasMaker.SpriteEntry.temporaryTexture = false</td>
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</div>
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<a class="anchor" id="ae963f5d91c1a9d015ef1e4287e4a2ba9"></a>
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          <td class="memname">Texture2D UIAtlasMaker.SpriteEntry.tex</td>
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</div>
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<hr/>The documentation for this class was generated from the following file:<ul>
<li>D:/Projects/NGUI/Assets/NGUI/Scripts/Editor/<a class="el" href="_u_i_atlas_maker_8cs.html">UIAtlasMaker.cs</a></li>
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